TI -99 LEFT SIDE OF 6D char !=33 12341234 _______x 1 01 _______x 2 01 _______x 3 01 _______x 4 01 _______x 5 01 _______x 6 01 _______x 7 01 _______x 8 01 CALL CHAR(33,"0101010101010101") TOP OF 6D char *=42 char +=43 12341234 12341234 ________ 1 00 ________ 1 00 ________ 2 00 ________ 2 00 xxx 3 07 xxxxxx__ 3 FC ____x... 4 08 xx__ 4 0C ___x.... 5 10 x x__ 5 14 __x..... 6 20 x x__ 6 24 _x...... 7 40 x x__ 7 44 xxxxxxxx 8 FF x x__ 8 84 call char(42,"00000708102040FF") call char(43,"0000FC0C14244484") call char(64,"8585858991A1C181") char @=64 12341234 x x x 1 85 x x x 2 85 x x x 3 85 x x x 4 89 x x x 5 91 x x x 6 A1 xx x 7 C1 x x 8 81 CALL CHAR(45,"8585858585858585") call char(94,"FF") char ^=94 12341234 xxxxxxxx 1 FF call char(36,"0000FF00000000FF") 00,00,255,00,00,00,00,255 char $=36 (Atari 32) 12341234 1 00 2 00 xxxxxxxx 3 FF 4 00 5 00 6 00 7 00 xxxxxxxx 8 FF ======================== char /=47 char #=35 12341234 12341234 x 1 01 1 00 x 2 02 2 00 x 3 04 3 00 x 4 08 4 00 x 5 10 xx 5 18 x 6 20 x x 6 24 x 7 40 x x 7 42 x 8 80 x x 8 81 CALL CHAR(47,"0102040810204080") LEFT SLANT CALL CHAR(59,"8040201008040201") OLD RIGHT SLANT CALL CHAR(35,"0000000018244281") OLD TOP char {= 123 CHAR |=124 CHAR }=125 CHAR ~=126 CHAR Z=122 char y=121 12341234 12341234 12341234 12341234 12341234 12341234 1 00 XX 1 03 00 XXXXXXXX FF XXXXXXXX FF FFFFFFFF FF 2 00 XX 2 0C 00 XX 30 00 FF 0C 3 00 XX 3 30 00 XX 0C 00 FF 30 4 00 XX 4 C0 00 XX 03 00 FF C0 xxxxxxxx 5 FF X 5 00 XX 03 XX C0 x x 6 24 X 6 XX 0C XX 30 x x 7 42 X 7 XX 30 XX 0C x x 8 81 X 8 XX C0 XX 03 CALL CHAR(123,"00000000FF244281") CALL CHAR(124,"030C30C080808080") CALL CHAR(125,"00000000030C30C0") CALL CHAR(126,"FF300C03") CALL CHAR(122,"FF000000C0300C03") CALL CHAR(121,"FF0C30C0") char x=120 char w=119 12341234 12341234 ffffffff 1 FF xx xx 1 C3 2 00 xxxx 2 3C 3 00 xx 3 18 4 00 FF 5 03 FF 6 0C FF 7 30 FF 8 C0 CALL CHAR(120,"FF000000030C30C0") CALL CHAR(119,"C33C18") CHAR [=91 12341234 X....... X....... X....... X....... X....... X....... X....... CALL CHAR(91,"8080808080808080") CHAR ]=93 12341234 X....... X....... X....... X....... X....... X....... XXXXXXXX CALL CHAR(93,"80808080808080FF") char v=118 .......x 1 .......x 2 .......x 3 .......x 4 .......x 5 .......x 6 .......x 7 xxxxxxxx 8 CALL CHAR(118"01010101010101FF") CHAR >=62 char a=97 12341234 12341234 XX 1 C0 00 XX 2 30 00 XX 3 0C 00 XX 4 03 00 X 5 01 xx C0 X 6 01 xx 30 X 7 01 xx 0C X 8 01 xx 03 CALL CHAR(62,"C0300C0301010101") CALL CHAR(97,"00000000C0300C03") CALL CHAR(95,"00000000000000FF") ___ PRINT "/; /;" PRINT " ;!" PRINT ";; //"