NOTE: TI-99 uses Hexadecimal for Binary of bitmap Atari and C64 uses Decimal for binary of bitmap Tree _12341234| 1 | 00 2 | 00 3 | 00 TI-99 -> Dark Green -> CALL COLOR(14,13,4) 4 ** | 18 TI-99 -> CALL CHAR(136,"000000183C7EFFFF") 5 **** | 3C C64 -> Medium Green -> POKE 646,5 6 ****** | 7E Atari,C64 -> DATA 00,00,00,24,60,126,255,255 7********| FF Use ROM code 64 for this on C64 and Atari 8********| FF Cut trunk/tree _12341234| 1 ** | 18 TI-99 -> Dark Yellow -> CALL COLOR(13,11,4) 2 ** | 18 TI-99 -> CALL CHAR(128,"18180000") 3 | 00 C64 -> Orange -> POKE 646,8 4 | 00 Use ROM cod 80 for this on the C64 and Atari Atari,C64 -> DATA 24,24,00,00,00,00,00,00,00 Worker Head _12341234| 1 | 00 TI-99 -> Dark Yellow -> 2 | 00 TI-99 -> CALL CHAR(129,"0000000000001818") 3 | 00 Atari,C64 -> DATA 00,00,00,00,00,00,24,24 .. 7 ** | 18 8 ** | 18 MILL _12341234| 1 *** **| 3B TI-99 -> Dark Yellow 2 ***** *| 7D C64 -> Orange 3******* | FE TI-99 -> CALL CHAR(130,"3B7DFEFFC3C3C3C3") 4********| FF Atari,C64 -> DATA 59,125,254,255,195,195,195,195 5** **| C3 6** **| C3 7** **| C3 8** **| C3 MILL P2 1********| FF TI-99 -> CALL CHAR(131,"FFFFFF007F7F7F7F") 2********| FF 3********| FF Atari,C64 -> DATA 255,255,255,0,127,127,127,127 4 | 00 5 *******| 7F 6 *******| 7F 7 *******| 7F 8 *******| 7F MILL P3 _12341234 1******** FF TI-99 -> CALL CHAR(132,"FFFFFF01FFFFFFFF") 2******** FF Atari,C64 -> DATA 255,255,255,1,255,255,255,255 3******** FF 4 * 01 5******** FF 6******** FF 7******** FF 8******** FF FARM _12341234|12341234 1********|******** FF TI-99 -> CALL CHAR(133,"FF80FF80FF80FF80") 2* | 80 -> CALL CHAR(134,"FF00FF00FF00FF00") 3********|******** FF 4* | 80 Atari,C64 -> DATA 255,128,255,128,255,128,255,128 5********|******** FF -> DATA 255,0,255,0,255,0,255,0 6* | 80 7********|******** FF 8* 80 GOLD BAR _12341234 1 00 CALL CHAR(135,"00003F3F3F") 2 00 00,00,63,63,63,00,00,00 3 ****** 3F 4 ****** 3F 5 ****** 3F 6 7 8 Worker Body _12341234 1 **** | 3C TI-99 -> Dark Red or Blue -> CALL COLOR(12,5,4) 2 * ** * | 5A TI-99 -> CALL CHAR(120,"3C5A5A182424") 3 * ** * | 5A Atari,C64 -> DATA 60,90,90,24,36,36,0,0 4 ** | 18 5 * * | 24 6 * * | 24 ARMY Body _12341234| 1 ****** | 7E TI-99 -> Dark Red or Blue -> CALL COLOR(12,5,4) 2* **** *| BD TI-99 -> CALL CHAR(121,"7EBDBDBD3C242424") 3* **** *| BD 4 **** | 3C 5 * * | 24 6 * * | 24 7 * * | 24 FLAG _12341234 1 | 00 TI-99 -> CALL CHAR(122,"0000006078604040") 2 | 00 3 | 00 Atari,C64 -> DATA 00,00,00,96,120,96,64,64 4 ** | 60 5 **** | 78 6 ** | 60 7 * | 40 8 * | 40 Farm house CALL CHAR(123,"3B7DFEFFC3C3C3C3") _12341234| 1 *** **| 3B 2 ***** *| 7D 3******* | FE TI-99 -> CALL CHAR(123,"3B7DFEFFC3C3C3C3") 4********| FF Atari,C64 -> DATA 59,125,254,255,195,195,195,195 5** **| C3 6** **| C3 7** **| C3 8** **| C3 BARRACK _12341234|12341234|12341234 1*** | *** | *** 2*** **| *** |** *** 3********|********|******** 4********|********|******** 5********|********|******** 6*** ***|********|******** 7*** ***|********|******** 8*** ***|********|******** ---------------------------